Viewport
(1) Viewport
The main program window. It shows the loaded scene, which you can edit using any tool the program gives you.
By default, Viewport includes one window. This window can be split into two smaller ones by pressing .
Each one of these smaller windows can be maximized by selecting it with and pressing . This way you can also restore Viewport to its initial state.
(2) Camera (View Cube)
A scene is viewed through a virtual camera
The Viewcube shows the spatial orientation of the camera and can be used to quickly switch between pre-defined views.
Clicking one of the cones switches the camera to one of the six orthogonal perspectives:
Red - the X axis (front and back for standard scenes included in Cascadeur)
Blue - the Z axis (right and left for standard scenes)
Green - the Y axis (top and bottom)
Clicking the cube itself switches projection modes between perspective and isometric.
The lock symbol locks the camera to the current position so it won't move if you try to rotate.
The locked camera can still be panned and switched between six standard perspectives.
(3) Edit Mode Switch
This item is used for switching between Edit Modes.
Clicking the switch enables the next Edit Mode:
Clicking the sign angle sign at the right of the switch opens the list of all available Edit Modes:
(4) Align to camera
This item is used for aligning the Viewport to the currently selected Camera Object.
Clicking the triangle icon at the right side of it opens a drop-down menu:
Add camera
Creates a new Camera Object.
Visible and Selectable Menus
Right-clicking the Edit Mode Switch opens Visible and Selectable menus:
By editing this menus, you can change what types of scene elements you can see and use in each Edit Mode.
These menus are described in greater detail on the Edit Modes page.
Detaching Viewport
There is also an option to create a separate Viewport window.
This window is independent from the main Cascadeur window, and can be useful if you, for example, work with a multi-monitor configuration.
This is done by selecting the Viewport option from the Window menu:
Hot Keys
The camera can be controlled by holding the key:
- rotates the camera
- zooms the camera in and out; this can also be done by holding and rotating
- pans the camera
- switches camera view to the nearest orthogonal projection
- , and switches the plane when you move the mouse
- focuses camera on the selected object
Edit Mode hotkeys:
- toggles View Mode
- + switches between Point and Box Controller modes
- separates the Viewport window in two parts