Input Settings
This window contains various settings for customizing Viewport controls.
To open it, select Input settings from the Settings menu:
Select
The mouse button used for selecting objects in the Viewport.
Multiselect modifier
The modifier key for selecting multiple objects.
Select reverse hierarchy modifier
The key used for selecting reverse hierarchy (i.e. selecting every parent of the object).
Camera rotation
The keys used for rotating the camera.
Applies to both the Viewport camera and Camera objects.
Camera translation
The keys used for translating the camera.
Camera zooming
The keys used for zooming the camera in and out.
Manipulator pull from anywhere
Keys and mouse buttons for operating the selected part of the Manipulator.
Manipulator radius change
Keys and mouse buttons for scaling the Manipulators.
Move pivot
The mouse button used for setting the pivot point.
The next three options define Viewport controls:
Visor rotation
Keys and mouse buttons for controlling Viewport rotation.
Visor translation
Keys and mouse buttons for controlling Viewport panning.
Visor zooming
Keys and mouse buttons for controlling Viewport zooming.
Reset to defaults
Restores every parameter to their default value.
Blender preset
Sets the Viewport controls to a scheme similar to the one in Blender.
Input Settings on macOS
If you are using macOS, be sure to set the Visor translation setting to Right Mouse + Shift + Alt.
Otherwise, you won't be able to control camera in the scene (this applies to Viewport camera and Camera Objects alike).