Import FBX/DAE
- Home
- Getting Started
- Import FBX/DAE
Cascadeur works with various file formats that you can import from other software.
The following types of objects can be imported:
- 3d meshes
- Joints
- Joint animations
- Textures (separately)
Import FBX/DAE
1. Select Import → Fbx/Dae from the File menu.
2. The FBX/DAE Import dialog window will appear:
In this window, you can set up parameters that define the exact way of how a file should be added to the scene.
Presets
Here, you can select one of the predefined setting schemes, each one optimized for a particular task.
There are several available variants:
Animation is for importing animation data without models or auxiliary objects.
Animation to selected frames imports animation data and applies it to the frames that are currently selected on the Timeline.
Animation to selected objects also imports animation data, but applies it to the currently selected objects in the scene.
Model is for importing only the 3d meshes without animation attached to them.
Scene imports the entire Casacdeur scene.
IMPORT
This section contains settings that define how exactly should the model be added to the scene.
Import to selected joints
If this option is enabled, the model is applied only to the selected Joints.
Can be used when, for example, you need to use different meshes for several identical skeletons.
Import to selected interval
If this option is enabled, the imported animation is applied only to the selected part of the Timeline.
INCLUDE
This section contains settings that define what parts of the model should be added to the scene.
Animation
If this is enabled, animation data from the imported file is applied to the current scene.
Meshes
If this option is enabled, the 3d objects from the imported file are added to the current scene.
Once you’ve finished setting the import options, click the Import button and choose the file you’d like to add into the scene:
Import Textures
To add a texture to a model:
1. Switch to the Mesh Mode.
2. In the Viewport, select a mesh
3. Click the Bind texture button
4. Select the image file containing the texture.
Png, bmp, tga and jpeg image formats are supported.
After this, the texture should appear on the model
To remove a texture from a model:
1. Select the mesh.
2. Click the Unbind texture button
After this, the texture should be removed from the model
Animated Textures
You can also import animated textures. There are two ways to do this:
First, you can import a video file as a texture.
To do this:
1. Select File → Import → Reference video.
2. Select a video file.
Currently, only the .mp4 files are supported.
After this, a plane containing the video should appear in the scene.
This option is only intended for setting up animated references. It won't work with character models.
So if you'd like to apply an animated texture to a character, you should follow a different set of steps:
1. Prepare a sequence of images named something like this:
tex_000.png, tex_001.png, tex_002.png and so on.
2. In Cascadeur, switch to the Mesh Mode.
3. Select a mesh.
4. Click the Bind texture button.
5. Select every file you want to use for your animated texture.
After this, the texture should be applied to the model. One file of the sequence is equal to one frame of animation
Common Problems
Incorrect Scale
If a model is imported with an incorrect scale, this can be fixed in two ways:
You can scale the model manually, using the Scale manipulator
Alternatively, you can select the main joint and enable the Local Scale option in the Outliner window (on the Transform panel)
Error in pasting animation or timeline data
Make sure that your imported animation and the model in the scene have the same skeleton hierarchy (the set of joints).
Incorrect Import from Unreal Engine
If you are experiencing problems trying to import animation from Unreal Engine to Cascadeur, please consult this page.
See Also
Joint Limit and How to Deal With It