csc.layers.Editor

class csc.layers.Editor

Editor class

This class contains all methods and properties that need to edit the structure of scene objects’ interpolation properties. The structure is represented in the hierarchy of layers divided by folders.

Variables:
  • create_folder – name : string, parent : FolderId, withDefaultLayer : bool (true), pos : int or None, -> FolderId

  • create_layer – name : string, parent : FolderId, pos : int or None, -> FolderId

  • set_fixed_interpolation_if_need – overridden method by ItemId, int, int || LayerId, int (frame)

  • set_fixed_interpolation_or_key_if_need – overridden method by LayerId, int, bool

__init__(*args, **kwargs)

Methods

__init__(*args, **kwargs)

change_section(self, arg0, arg1, arg2)

clear(self)

create_folder(self, name, parent[, ...])

name : string | parent : FolderId | withDefaultLayer : bool (true) | pos : int or None | -> FolderId

create_layer(self, name, parent[, pos])

name : string | parent : FolderId | pos : int or None | -> FolderId

delete_empty_folders(self)

delete_empty_layers(self)

delete_folder(self, id)

delete_layer(self, id)

find_header(self, arg0)

-> Header

insert_layer(self, layer, pos)

layer : Layer | pos : int or None

move_item(self, item_id, folder_id[, pos])

pos : int or None

normalize_sections(self, scene)

set_default(self)

set_fixed_interpolation_if_need(*args, **kwargs)

Overloaded function.

set_fixed_interpolation_or_key_if_need(self, ...)

set_locked_for_item(self, is_l, id)

isL : bool | id : ItemId

set_locked_for_layer(self, is_l, id)

isL : bool | id : LayerId

set_name(self, name, id)

set_section(self, section, pos, id)

section : Section | pos : int | id : ItemId

set_sections(self, arg0, domain, arg1)

section : <Pos, Section>{} | id : LayerId

set_visible_for_item(self, is_v, id)

isV : bool | id : ItemId

set_visible_for_layer(self, is_v, id)

isV : bool | id : LayerId

unset_section(self, pos, id)

pos : int | id : ItemId

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.layers'
change_section(self: csc.layers.Editor, arg0: int, arg1: csc.Guid, arg2: function) None
clear(self: csc.layers.Editor) None
create_folder(self: csc.layers.Editor, name: str, parent: csc.Guid, with_default_layer: bool = True, pos: int | None = None) csc.Guid

name : string | parent : FolderId | withDefaultLayer : bool (true) | pos : int or None | -> FolderId

create_layer(self: csc.layers.Editor, name: str, parent: csc.Guid, pos: int | None = None) csc.Guid

name : string | parent : FolderId | pos : int or None | -> FolderId

delete_empty_folders(self: csc.layers.Editor) None
delete_empty_layers(self: csc.layers.Editor) None
delete_folder(self: csc.layers.Editor, id: csc.Guid) None
delete_layer(self: csc.layers.Editor, id: csc.Guid) None
find_header(self: csc.layers.Editor, arg0: csc.Guid) object

-> Header

insert_layer(self: csc.layers.Editor, layer: csc.layers.Layer, pos: int | None) None

layer : Layer | pos : int or None

move_item(self: csc.layers.Editor, item_id: csc.Guid, folder_id: csc.Guid, pos: int | None = None) None

pos : int or None

normalize_sections(self: csc.layers.Editor, scene: domain::scene::Scene) None
set_default(self: csc.layers.Editor) None
set_fixed_interpolation_if_need(*args, **kwargs)

Overloaded function.

  1. set_fixed_interpolation_if_need(self: csc.layers.Editor, id: csc.Guid, start: int, end: int) -> bool

  2. set_fixed_interpolation_if_need(self: csc.layers.Editor, id: csc.Guid, frame: int) -> bool

set_fixed_interpolation_or_key_if_need(self: csc.layers.Editor, id: csc.Guid, frame: int, set_key: bool) bool
set_locked_for_item(self: csc.layers.Editor, is_l: bool, id: csc.Guid) None

isL : bool | id : ItemId

set_locked_for_layer(self: csc.layers.Editor, is_l: bool, id: csc.Guid) None

isL : bool | id : LayerId

set_name(self: csc.layers.Editor, name: str, id: csc.Guid) None
set_section(self: csc.layers.Editor, section: domain::scene::layers::layer::Section, pos: int, id: csc.Guid) None

section : Section | pos : int | id : ItemId

set_sections(self: csc.layers.Editor, arg0: Dict[int, domain::scene::layers::layer::Section], arg1: csc.Guid) None

section : <Pos, Section>{} | id : LayerId

set_visible_for_item(self: csc.layers.Editor, is_v: bool, id: csc.Guid) None

isV : bool | id : ItemId

set_visible_for_layer(self: csc.layers.Editor, is_v: bool, id: csc.Guid) None

isV : bool | id : LayerId

unset_section(self: csc.layers.Editor, pos: int, id: csc.Guid) None

pos : int | id : ItemId